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Which possible new TLS features are you interested in?
Dungeon Randomization - build brand new dungeon rooms to replace the existing dungeon layouts programmatically.
Dungeon randomization: change which dungeon appears in each spot of the world map, while keeping the difficulty unchanged for each one.
Monster randomization: Change where various types of monsters are found, and scale their power level to match.
Monster randomization: change the behavior of the monsters themselves, while leaving their stats more or less unchanged.
Additional characters: add the four fiends to the shuffle, like how Golbez is presently included.
Improved character opponent behavior: for example, when fighting against Edward who has replaced Golbez, make him do status attacks in the Dwarf Castle.
Dark Mage (Golbez) gains the ability to equip Rods.
Dark Mage (Golbez) learns the Fatal spell.
Summon randomization: change which summon shows up where, and scale their powers to match their new positions.
Summon randomization: change which monsters can be summoned, like getting Marlboro to cast Breath.
Option to make enemy encounters very rare (1/16 of current rate?) but also inescapable.
Change Normal difficult ly logic to ensure some curing is available if no White Mages are on the team.
Jun 14, 2019
IP Duplication Checking
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