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Best solution to the new patch (multiple choices allowed)
Revert the change. Death from another player = XP loss
Make the player choose - Spawn in capital city = no XP loss, Spawn at node = XP loss
Stacking debuff that increases spawn time at node (2 min, 4 min etc.)
Significant durability loss on death (ex. 5 deaths = broken gear)
Stacking debuff reducing stats, capped at 25% (60 min timer)
Increase spawn time at node to 10 minutes, town/city instant.
Do nothing - Keep dying 100% penalty free
Jun 5, 2016
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